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Old May 09, 2005, 04:22 PM // 16:22   #121
Pre-Searing Cadet
 
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Quote:
Originally Posted by Weezer_Blue
Fragility Ranger/Mesmer

Expertise: 12
Marksmanship: 12
Illusion Magic: 11

Incindiary Arrows (E)
Hunter's Shot
Throw Dirt
Pin Down
Fragility
Conjure Phantasm
Apply Poison
Phantom Pain
What would be gained/lost if you took Distracting Shot over hunter's shot? or does the pindown/huntershot combo with the fragility add too much damage to drop it for an interupt?
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Old May 09, 2005, 07:27 PM // 19:27   #122
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Quote:
Originally Posted by Medaran
What would be gained/lost if you took Distracting Shot over hunter's shot? or does the pindown/huntershot combo with the fragility add too much damage to drop it for an interupt?
Huntershot and fragility dont work great together as huntershot causes bleeding over a 20 (or so) second time period....

The Incindiary arrows are to mix with conjure (fire damage for 1 second + 2x the fragility damage for starting the condition and ending it)

The huntershot could easily be replaced by a distracting shot...

I personally like huntershot though, it does nice damage and it causes bleeding... ive had it often that i killed someone with low life that was chasing a teammate because of that bleeding...
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Old May 10, 2005, 07:03 AM // 07:03   #123
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I kind of blanked out in the middle of page 3, so something might have been mentioned since then. Now that ive actually written this post, it sort of covers a bunch of non ranger specific stuff, but hopefully people with experiance can help me out here.

I created a r/mo, which is 12 currently.

Basically, i seem to be completely useless at... just about everything. Is a r/mo a worthwhile character? Other than a short mention with no commentary or explanation in the first post, theres been no mention of them. Nothing in the builds directory either.

Cant really damage much (although favourable wind + flame arrows + duel shot is good if you can setup), cant survive anything either. Troll ulument + healing wind(?) can make a good combo on me, but its nothing compared with what the few good monks can do. Yes, i have considerable points in healing prayers.

Cant seem to manage to track down any good monk skills either. Ive bought every one of the skills on the ascalon trainer, but i have many points left. Will there be more later.

Should i even think about my pet? It seems to be irrelevent in most cases. I got rid of the skill to heal or res it from my bar, and i dont miss it if its dead.

If i were to not equip any mo skills, would it be as if i had never taken a secondary profession? IE no disadvantages?

Side note, im quite aware im not at the end game yet, but why would you set up a char for pve? Even compared with the early/mid content of other games, its completely lacking in interest or depth. Pvp seems bad too, i REALLY hope that gets better at 20. Currently im having trouble making myself play the game just to level and try get there, something not at all usual for me.

EDIT: To be more constructive, what about marksmanship, healing prayers, ????, and minor in expertise for 4 places to focus points into?

THough it seems to be i would be much better off with a different secondary, and points into wilderness survival.

Last edited by Visser; May 10, 2005 at 07:18 AM // 07:18..
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Old May 10, 2005, 11:44 AM // 11:44   #124
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Well a R/Mo can be a really helpful teammember... stay in the back, you can shoot from there and always carry a good healing spell and a rez...

If you cant find any skills... there are i think around the 10 skills you could have picked up in pre-searing... then there is the ascalon skill seller, in the area around ascalon is also a trader (i believe the monk is to the south when you exit ascalon).

Also visit the courthouse, its a little outpost close the the charr flametemple, it has a skill trader as well... and i think thats about it... the rest of the skills untill LA you get from quests...
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Old May 10, 2005, 12:04 PM // 12:04   #125
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Join Date: May 2005
Location: Kryta
Default Ranger/ Mesmer: Caster Killer?

This is a build I've been going with for a while now, currently I have it at level 15, but this is what I plan to do. The skills are the set that I use currently, but I plan to change if I get new ones that catch my eye. Of course, I'm always open for critiques;

Attributes

Expertise: 10
Domination Magic: 10
Marksmanship: 11

The goal here is to be able to disrupt casters with both Domination Magic and the Ranger's marksmanship skills. Expertise is there to reduce the mana cost of the ranger side Skills in order to make room for the Domination spells on the mana bar.

Runes

None yet. I haven't salvaged or done my research, or even found runes yet; (I'm still a n00b) >_<

Skills

Distracting Shot
Debilitating Shot
Pin Down
Whirling Defense
Power Spike
Energy Burn [I'm thinking this needs to be changed]
Backfire
Ressurection Signet

Equipment

Full Set of Druid's Armor
A Good Bow
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Old May 10, 2005, 12:22 PM // 12:22   #126
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I'm currently a r/w. I hesitate to put skill points and use skills in expertise+marksmanship+(OR tactics OR wilderness survival).

Basically I plan to go for the "dodge" skills that should allow me to pounce on that monk while warriors try to get me down.

Maybe be even both of them... what do you gurus think about it?

I can reroll a r/m too to become a mage-pain-in-the-ass, but I like this idea of going in the mud, and not arround it ...
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Old May 10, 2005, 12:27 PM // 12:27   #127
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Quote:
Originally Posted by Barnum
So, what I am getting from you is that I can't add runes to my Mask and Gloves?
Actually you can. I personally have gloves of minor expertise.

It basically goes like this for ANY runes on a character,.. (this goes for anybody else needing to know out there too)...

You have a mask,chest,gloves,leggings,boots. (mask/helm can be with or without +1 to attribute variety)

ANY piece in that setup you are wearing can have ONE rune of either your primary profession or vigor.

Now, the limits are, you can only place one rune of any given attribute in any equipment you wear with the highest value rune taking preference. (same attribute runes DON'T stack) That goes for vigor as well; three levels of vigor runes to choose from,..is best if you can get the highest value one of them.

Now.. you have those 5 armor pieces (ranger example here). That means as a ranger you can have 1 of each primary profession attribute rune and one vigor, all of which are put in the various pieces you equip.

I hope that clears up any misconceptions any new people may get from the whole rune dilema.

(I miss coming here,...been spending so much in game time educating people there )
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Old May 10, 2005, 06:43 PM // 18:43   #128
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I am going through a time to decide on a build, I'm currently following the shock sniper build, damage wise it will be good after getting conjure lightining and a elemental bow.

But i was wondering on a build fully concentrated on as a ranger revovling around expertise, markmanship and wilderness survival and use the pin down, poison skills and hunter shot for offense and troll unergent, read the wind and whirling defense as defensive skills and along with the zealous modifier to help with energy.

So i need opinions is the poison dmg really all that (with poison arrow skill + posion bow string + kinddle arrows)? Or is the elementalists way much better?

This is in PvE btw
What build seems more effective in PvE, in terms of being able to solo if needed (like when few party members die and not having to rely too much on others to protect you and also be quite effective on the offensive side? If poison + barrage could be stacked it would have been awesome..

I'd like to try these 2 builds out but is there a limit (after reaching 20) to how much you can mess about with your attributes? I mean i could use wilderness survival build now and then switch over elementalist at 20 if that is much better at that stage.

So please give advice and opinions, i really am struggling to decide.

Thanks
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Old May 10, 2005, 10:00 PM // 22:00   #129
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lol don't bash the frenzy ranger!!! if the enemies are ignoring me i press that and my char may as well pull out a m60 and lay waste. it is not great if you are the tank but standing back with a long bow i can shoot FASTER than anyone with a short bow and it doesn't take time to cast. as long as you are careful then the frenzy ranger with the machine gun is great. also if you cast the wind spirit, ha you will start believing you have a minigun. put on some fire arrows or posion arrows and watch their heal go down to 0!
warning, do not use frenzy around dumb friends, it can get ugly.
until you try it you shouldn't bash it, but i guess everyone thinks a ranger with a crazy rate of fire is funny.
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Old May 11, 2005, 04:37 AM // 04:37   #130
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Quote:
Originally Posted by Davion
(I miss coming here,...been spending so much in game time educating people there )
I'm glad to have some help here.
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Old May 11, 2005, 06:40 AM // 06:40   #131
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Quote:
Originally Posted by sulos
lol don't bash the frenzy ranger!!! if the enemies are ignoring me i press that and my char may as well pull out a m60 and lay waste. it is not great if you are the tank but standing back with a long bow i can shoot FASTER than anyone with a short bow and it doesn't take time to cast. as long as you are careful then the frenzy ranger with the machine gun is great. also if you cast the wind spirit, ha you will start believing you have a minigun. put on some fire arrows or posion arrows and watch their heal go down to 0!
warning, do not use frenzy around dumb friends, it can get ugly.
until you try it you shouldn't bash it, but i guess everyone thinks a ranger with a crazy rate of fire is funny.
Most people consider a short bow on tigers fury to be a better machine gun.

Just a rant: Superior Expertise rune is like a dream, it just doesn't seem to happen
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Old May 12, 2005, 02:48 AM // 02:48   #132
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Hey, I was just wondering: for a Shock Sniper, is it best to have a Shocking Bow String? I can't decide between Shocking or Sundering and wanted to get some input on the subject.

Oh, also, I have a 15-28 Longbow that I like -- this is what the String will go on. What handle would you suggest also? Right now I have a Bow Grip of Warding (5 AL) and Bow Grip of Markmanship (Mark +1). Would either of these be good, or should I find something else?

Thanks!

Last edited by Tavenlen; May 12, 2005 at 03:01 AM // 03:01..
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Old May 12, 2005, 03:33 AM // 03:33   #133
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Shocking bowstring is the way to go, otherwise you won't be able to use COnjure Lightning.

I would say Warding is better than Marksman, usually the marksman type of bonus's only have like, an 11% chance to work. I personally use a Enchantment grip, so my conjure last for 1:20 seconds instead of 1:00
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Old May 12, 2005, 06:26 PM // 18:26   #134
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Oh, you can't use Conjure [Element] unless you have that bowstring? Good thing I asked! Thanks Jackell.
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Old May 13, 2005, 05:38 AM // 05:38   #135
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Is the Shocking Sniper still a viable build with some of the Ranger nerfing? Also is that about the best R/E build for PvE? I'm mainly interested in trying to solo with this build, or worst case take a couple henchmen with me for the tougher areas.
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Old May 18, 2005, 06:48 AM // 06:48   #136
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I've got 2 questions:

1) If one were to combine ignite arrows with barrage, would it be possible for a target to get hit 6 times (1 arrow and 5 explosions)?

2) What's the best type of bow for an interruptor to use?
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Old May 18, 2005, 07:56 AM // 07:56   #137
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Quote:
Originally Posted by Jimbodan
Is the Shocking Sniper still a viable build with some of the Ranger nerfing?
MWHAHAHAHAHAH...


Quote:
Originally Posted by Rajamic
I've got 2 questions:
1) If one were to combine ignite arrows with barrage, would it be possible for a target to get hit 6 times (1 arrow and 5 explosions)?
barrage sadly removes all prepartions (poison, ignite...)

Quote:
Originally Posted by Rajamic
I've got 2 questions:
2) What's the best type of bow for an interruptor to use?
short bow/half moon imo, as interuption needs very (too) precise timing. those are the fastest.
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Old May 18, 2005, 08:36 AM // 08:36   #138
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Quote:
Originally Posted by Rajamic
I've got 2 questions:

1) If one were to combine ignite arrows with barrage, would it be possible for a target to get hit 6 times (1 arrow and 5 explosions)?

2) What's the best type of bow for an interruptor to use?
1) Ignite arrows and barrage dont work together... IA is a preparation and barrage doesnt work with preparations....

2) You will want the bow with the least ammount of airtime possible
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Old May 19, 2005, 06:23 AM // 06:23   #139
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I got a question for the forum about what it is a decisively better combo. R/E or R/Me?

Ive found in pick up groups and rangers, it only happens out of desperation.

The 4 classes that are sought after most in PUGS are, monks, warriors, elementist and mez. Never the nec or ranger.

If you had to select between a Mo/W or a R/E for a mission and all you knew about them was thier class, ..be honest..youd go for the Mo/W. So they're under appreshated...thats ok.

Ive actually learn by playing a ranger, the best way for me to contribute to the team is basically go unnoticed by not dealing damage or healing but just support, by shuting the mages and healers down.

So Im thinking my play style is R/Me, but I have a R/E.

Just curious, what do you all think? If you had to select between a R/Me or a R/E for a mission and all you know about this person is thier class, which would your prefer?
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Old May 19, 2005, 09:08 AM // 09:08   #140
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The main thing I like is arcane echo and debilitating shot. Basically, for 2 skills, you can shutdown anyone for energy. Add in tiger's fury to fire a little faster, but that's all that's needed.

One thing I do enjoy is the conjure <whatever> spells with the appropriate elem bow. You can deal a good amount of damage, and play warrior interrupt with air spells (javelin and whirlwind) for your group as needed. I would really enjoy earth spells, but between expertise, marksmanship, another element, and beastmastery or wilderness, its a tough fit. Not to mention, dual short or barrage with conjure is kinda nice (though barrage situations are few and far between in pvp).

As for picking either... I would just hope they're a competent ranger, like warriors, there's just too many to weed the good from the bad at times regardless of secondary.
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